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human motion capture
Representing a partially observed non-rigid 3D human using eigen-texture and eigen-deformation
Reconstruction of the shape and motion of humans from RGB-D is a challenging problem, receiving much attention in recent years. Recent …
Ryosuke Kimura
,
Akihiko Sayo
,
Fabian Lorenzo Dayrit
,
Yuta Nakashima
,
Hiroshi Kawasaki
,
Ambrosio Blanco
,
Katsushi Ikeuchi
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DOI
arXiv
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